Wednesday, July 16, 2008

Romance of the Three Kingdoms XI

Rediscover an ancient civilization with an explosive history in the most stunning edition of Romance of the Three Kingdoms.

Set during the end of China's Han Dynasty and the 2nd and 3rd centuries A.D., RTK XI presents the most visually captivating evolution in the history of the series. Blurring the line between video games and art, RTK XI features visuals evocative of classical Chinese ink-paintings along with debates and duels rendered in real-time 3D animation.

As the ruler of a kingdom, each player will have complete control over their territories. More than 40 base commands give players the power to govern cities, manage their personnel, practice diplomacy and much more. Complete freedom to develop markets, shipyards, outposts, forts and military units expand on the already substantial benchmarks established by previous editions of the series. Furthermore, players will watch the era come to life through the uniquely individual personalities of the more than 780 officers and supporting characters they will encounter.
Players will need to dig deep within to prove themselves adept at both the military and political arts in order to bring China under one rule. Domestic affairs, diplomacy and warfare are all conducted on a single vast 3D relief map, dramatically bringing to life the eight massive scenarios that lie before them.

Features

* Vivid 3D scenes inspired by classical Chinese ink paintings. Domestic affairs, diplomacy and warfare are seamlessly integrated and conducted on a vast 3D map of China.
* Turn-based gameplay lets you plan your strategy then execute war tactics for improved control of your military campaigns.
* New Technique System that rewards you with points every time you command your men - points which can then be used to learn special skills that improve the abilities of your forces.
* Drive or lure enemies into devastating ambushes with the Advanced Tactics System. Link tactics together for maximum damage.
* Duel and debate with enemy officers in 3D. Demonstrate your brilliance with the revamped debate system.
* Over 40 base commands allow you to govern cities and districts, manage personnel; conduct diplomacy and more.
* Create-an-officer mode features 24 customizable character attributes.
* Step-by-step tutorials for beginners.
* Stirring original score composed by Yoshihiro Ike.

Hardware Requirements

Minimum: Pentium®III 1GHz, Windows® XP/Vista PC with 256MB RAM, 2GB Hard Drive Space, 1024?768 High Color display, 32MB VRAM, DirectX 9.0c or higher, 3D accelerator Video Card, 16-bit stereo 44KHz, Sound Card, mouse and keyboard.

Recommended: Pentium®4 1.7GHz, Windows® XP/Vista PC with 512MB RAM, 2GB Hard Drive Space, 1024?768 High Color display, 64MB VRAM, DirectX 9.0c or higher, 3D accelerator Video Card, 16-bit stereo 44KHz, Sound Card, mouse and keyboard.

The following video cards have been tested and found compatible with the product.

ATI Radeon™: X1950, X1600, X800, X700, X600, X550, X300, 9800, 9600, 9200, Mobility Radeon X600, Mobility Radeon 9700, Mobility Radeon 9600

NVIDIA GeForce™: 9600, 7900, 7600, 7300, 6800, 6600, 6200, FX 5900, FX 5700, FX 5600, FX 5500, FX 5200, 4 Ti 4600, 4 MX420, 3, 4 460Go, 4 420Go, FX Go5600, FX Go5200, Go6200

Intel®: i945G, i915G, i865G

RTK XI Screenshots


RTK XI Trailer






Release Date: 29 July 2008
Genre: Strategy

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Sunday, April 27, 2008

Tom Clancy’s EndWar

World War 3 on a scale and level of intensity that has never been seen. The great War genre that Tom Clancy created with Red Storm Rising eventually comes to life with Tom Clancy's EndWar!

True to the Tom Clancy's video games' tradition of innovation and excellence, Tom Clancy's EndWar is an all-new breed of strategy game: a fusion of next-gen technology, superior design and first-class production values.

2020, with resources growing scarce every nation must look after themselves. Tensions between the US, Europe and Russia are near a breaking point. One spark will ignite the war to end all wars.

Features

* World in Flames: A chillingly realistic vision of World War 3, in the fashion of the best techno-thrillers. Set in 2020, Tom Clancy's EndWar explores a full-scale land war between superpowers. While the narrative engrosses the player in a massive global conflict, with battles taking place in American and European heartlands, on 40 real-life recognisable battlefields including Washington D.C., Paris and Moscow.
* Shock and Awe: Tom Clancy's EndWar exploits the capabilities of next-generation technology to deliver production values comparable to the best action titles, rendering the chaos and grandeur of tactical combat more vividly than any game before it.
* Control Amidst Chaos: The game's intense depiction of land warfare never overwhelms the player because Tom Clancy's EndWar's design and interface empowers him to constantly maintain situational awareness and execute orders with the dispatch of a tactical genius. Simplicity ensures that success depends on tactical decision-making, not manual dexterity.
* Massive Replayability: In every way possible, Tom Clancy's EndWar is designed for maximum replayability.

Tom Clancy’s EndWar Screenshots


Tom Clancy’s EndWar Trailer






Release Date: 10 September 2008
Genre: Strategy

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Thursday, April 24, 2008

Spore

From the mind of Will Wright, the creator of The Sims, comes SPORE™, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Tide Pool Phase Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level.

Creature Phase Venture onto land and help your creature learn and evolve with forays away from your nest. The only way to grow is by taking chances! Tribal Phase Instead of controlling an individual creature, you are now caring for an entire tribe. Give them tools and guide their interactions as you upgrade their state of existence.

Civilization Phase Once your city is established, your creatures begin seeking out and interacting with other cultures. Make contact with an olive branch or a war cry. The goal for your creatures is to conquer the planet.

Space Phase The time has come to move on to other worlds in your solar system. Make contact, colonize, or terraform, then venture further to find other solar systems. A 'mission' structure provides new goals in your quest for galactic dominance

* Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
* Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level.
* Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours.
* Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence.
* City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city.
* Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry-either way, the goal for your creatures is to unify the planet.
* Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe.
* A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning.
* The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature's ability. In turn, your creatures are uploaded to the server to be shared with other gamers.
* With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there's no pre-determined path you must follow-the game evolves based on your decisions.
* Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature's origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.

Official Game Website

Spore Screenshots


Spore Trailer







Release Date: 07 September 2008
Genre: Strategy

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Wednesday, April 23, 2008

Starcraft II

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming

Features

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience

Official Game Website

Starcraft II Screenshots


Starcraft II Trailer








Release Date: 13 September 2008
Genre: Strategy

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