Tuesday, November 2, 2010

Monster Hunter Tri Classic Controller Bundle



Monster Hunter is a franchise of limited popularity in the Western world, it demands a great deal of time, perseverance, and devotion. Ill say this right off the bat, Monster Hunter tri is an incredible game, but beware, it is not a game for folks that want to play for a few minutes then leave. It has an incredibly difficult learning curve (but much less so than previous MH titles), and its that difficulty that makes MH3 so rewarding and frustrating at the same time.


For the first few hours, gamers won’t find much in terms of action and adventure. MH3 is a VERY deep game, it has strategies with branching strategies that can only be achieved by using OTHER strategies. The first few hours will be spent going through text box after text box, collecting remedial items, and learning the aforementioned strategies. This game is as complex as they come, and i will openly refuse to recommend it to those who want a simple type of fun, as this game will not deliver it.


After the initial slosh through the long tutorial (which is cleverly disguised in a plan story mode), you’ll be set out into the world to fight monsters, collect bounties, and simply harvest necessary items. Eventually you gain the ability to create your own armor and weapons based from the items you’ve collected. Defeating monsters grants you the ability to “carve” them, IE collect items from the monster. Items are unique to specific monsters, and several are necessary to complete a piece of armor/weapon. Its a chore at times, but the brilliant system replaces the archaic leveling up of ancient RPGs. As you progress in the game, you’ll gain access to new lands, deadly monsters, and different items, all of which can be used to build newer, stronger weapons/armor.


Everything you build has a distinct appearance or similarity to the monster it originated from. Much more than color is used to identify a weapon/armor to its original monster. Physical traits, edges, fangs, textures, and in game attributes are all often used to bring a weapon together with its original source. For example, a monster has a heavy poison attack, the weapon created from its materials will have its own poison attacks, or the armor may be resistant to poisonous attacks.


It the weapon/armor crafting/upgrading system that grants MH3 such an addictive quality. As soon as you find a new monster, you start to wonder how its weapon will look or handle, or how the armor will be. Although it takes a long time to amass the required materials or money to craft a certain weapon, the ending feels so worth it.


There are several “large monsters” (18 in total), each with its own style, attack patterns, weaknesses, strengths, materials, and appearance. Since each one is unique and different, and there are so many different monsters, it hard to get bored.


Which brings me to my next topic, the actual battle system. The core combat in MH3 is very much like a simple 3D brawler. There is no camera lock on, several combos, full camera control, and dodging. A good deal of criticism directed toward this game was about the camera system. At first it was difficult and frustrating to use and handle, since constant movement of the camera was necessary to fight and kill a monster. After practice, the game rubs off on you, and you begin to handle the camera before certain events, such as evading or running away. Items are an absolute must, since the enemies are strong, and have much, much more hit points than any warrior. Items to raise attack/def, health, stamina, efficiency, and weapon sharpness (after repeated use, a blade weapon looses sharpness and deals less damage). Most of these items can be made by combining materials found in worlds, others can be bought, or other given to you.


Monster Hunter Tri has some of the very best graphics and art design found on Wii. It’s right up there with Red Steel 2, Super Mario Galaxy, Metroid Prime 3, and Dead Space Extraction in terms of graphical fidelity. Everything from character models to armor and monsters is incredibly detailed (so much so that some of the details are “clustered” together in the Wii’s limited 480p presentation), locations are beautifully redendered, designed, and animated in such as way that each area is it own unique and living world. Monsters are given an incredible amount of polish, from design to animation as well.


Monster Hunter Tri is one of the few MH games to include online play, and Capcom has done an incredible job with the online infrastructure in the game. Like everything else about it, Monster Hunter Tri has a complex online system that links servers to lobbies to “cities” of only 4 players. After the hard learning curve, youll find buddies, shops, exclusive quests, and items that can only be gained in the online mode. Players can join and play with any group of people without friend codes, gameplay is almost always lag free, and keyboard and WiiSpeak chat is included. To use the keyboard, the game provides a simple on screen variation if you don’t have a USB keyboard; otherwise it’s as easy as typing and posting. To use WiiSpeak, at least 2 people must have the devise, and have it enabled, and then each must be a “friend”. Keep in mind this is not Nintendo’s infamous “friend codes”, instead its merely sending a friend request, and having the recipient accept it.


——–On Wii Speak——–


Having played Monster Hunter Tri online, ive found (on several occasions) that those using WiiSpeak MUST turn down music and SFX volume in order to use it effectivly. See, the music/SFX are easily consumed by the “echo cycle” described below, so turning down the in-game volume yields great results. If BOTH parties have said settings, WiiSpeak works well enough. The voice quality is still low, there is still the second lag, and you still can’t communicate with more than 1 person at a time without your voice turning into a confusion of random bable, but it works.


The microphone is intended to receive the voices of several people, and in that effect it attempts to receive a wide range of noises, including those from your TV speakers. What this does is create long echoes. Noise sent from one Wii Speak is received by the other, is produced by the others TV set, and is received by Wii Speak 2 and set back to Wii Speak 1. This vicious cycle never ends.


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The bundled Classic Controller Pro is Nintendo’s upgrade to its existing Classic Controller. It was developed with the help and insight of the actual MH3 development team, and is sold for $10 more in this box set. The new additions include nice grips, redesigned shoulder buttons, control sticks, and cord. The new extras do help round out the controller, but obvious problems persist.


The controller is still wired to a Wii remote in order to function. In a generation where wireless is standard, it is a nuisance and shame that Nintendo, once a pioneer in wireless controller, has limited its controller to a wire. Its not a huge deal as it doesn’t affect gameplay or control in any way, but it is something worth considering for those interesting in “re-buying” a CC.


The Classic Controller launched without a rumble feature, and now the CC Pro has done the same. Since the CC is tethered to a WiiMote, and gathers its power from it, a lack of rumble is sure to safe battery life. It does take away from some of the experience however. Although it is true that Sony launched the Play Station 3 without a rumble controller, they have since released the DualShock 3 to remedy it.


Since it has no battery source of its own, or any internal mechanics to support a rumble feature, the CC Pro is very light. The plastic used is sturdy, so it doesn’t feel cheap or breakable, but it does feel flimsy.


The CC Pro has a gloss on top of the controller, similar to the Wii remote, but the entire bottom of it lacks any of the gloss, OR a matte finish like the newer Wiimotes of Xbox 360 controllers.


The CC Pro is being sold standalone for $20, and it becomes obvious why it lacks a sense of luxury, but it’s disappointing that Nintendo would go through all the trouble of redesigning a controller only to do it poorly. The low price means that it isn’t a serious investment, but the additions don’t really warrant another purchase for those already stock full of original CCs. New comers are very welcome though.


I find that the Wii Mote control scheme may turn off players, but it is responsive and works great. There are no awkward gestures of button holdings, and since most of the game doesn’t offer you full 360 degree camera control (horizontal yes, but vertical control is limited to set intervals), an analog stick is really not required.


Monster Hunter Tri is a difficult game, one that takes a great length of time to understand, and an even greater time to master. It’s a game that demands time, attention, and focus; casual gamers beware, this is NOT a pick up and play title. It is, however, very satisfying to spend hours to forge a weapon, or finally defeat a monster after an hour long battle. Despite its faults, it manages to go on beyond its pieces and become a masterpiece.


Rating: 5 / 5

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Wednesday, October 13, 2010

Official Nintendo Classic Gamecube / Wii Controller





  • Wii-compatible when playing GameCube games

  • Eight-way D-pad

  • Twin analog thumbsticks

  • Packaging Controller is region free and works on any Wii console

  • As with all imported packaging, the package will show “USE IN JAPAN ONLY.” Please note that the product is 100% compatible with all Wii Consoles

Product Description
Up to four (4) of these same controllers can be plugged directly into the Wii console when enjoying Nintendo GameCube game discs on your Wii. Note: GameCube controllers only work when playing GameCube games on the Wii console. Exceptions to this include Super Smash Bros. and Mario Kart, both of which allow you to use your GameCube controllers. It’s possible there are or will be other exceptions. Check your games’ instruction books to be sure.


Official Nintendo Classic Gamecube / Wii Controller

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Wii Classic Controller Pro – White





  • Controller comes in two stylish colors to match your Wii console: white and black

  • Blends design elements from classic Nintendo controllers with modern ergonomic features

  • Ergonomic grip allows for player comfort during long play sessions while additional row of shoulder buttons expands on control options in-game

  • By plugging into a Wii Remote players experience near wireless freedom

  • Compatible with more than 460 Wii, WiiWare and Virtual Console games

Product Description
Simple. Intuitive. Easy to use. The Classic Controller Pro is designed to work together with the Wii Remote controller on the Wii video game system. Created for accessibility and comfort, the Classic Controller Pro blends design elements from game systems such as the NES, Super NES, and Nintendo 64 providing seamless play control for a wide range of games. The Classic Controller Pro is primarily used for playing Virtual Console games on the Wii Shop Channel (not compatible with Nintendo GameCube games). Also look on the back of Wii Game Disc packaging to see which games use the Classic Controller Pro.


Amazon.com Product Description









The Wii Classic Controller Pro is an update of the original Classic Controller for Wii that allows players to enjoy both their favorite games from the Nintendo catalog and select new games. Upgrades include two sets of shoulder buttons and an ergonomically correct grip. The controller includes all the functionality of the original Classic Controller as well. In addition, the Wii Classic Controller Pro features compatibility with hundreds of Wii, WiiWare and Virtual Console games and nearly wireless freedom through its connection to the Wii Remote.




A Classic Design Now Updated
Simple, intuitive, stylish and easy to use, Nintendo’s Classic Controller Pro is designed to work together with the Wii Remote controller on the Wii video game system. Created for accessibility and comfort, the Classic Controller Pro blends design elements from game systems such as the NES, Super NES, and Nintendo 64 providing seamless gameplay control and a fun new way for all kinds of Wii users to experience their favorite games.



Featuring new features like two rows of shoulder buttons and ergonomically designed grips, the Classic Controller Pro is compatible with more than 460 Wii, WiiWare and Virtual Console games. It features near wireless functionality by plugging directly into the Wii Remote controller, providing a unique control option for veteran gamers and newcomers alike. The Classic Controller Pro is primarily used for playing Virtual Console games available for download via the Wii Shop Channel (not compatible with Nintendo GameCube games). For further game compatibility players should consult the back of Wii game disc packaging to see which games use the Classic Controller Pro.


Key Game Features


  • Blends design elements from classic Nintendo controllers with modern ergonomic features.

  • Ergonomic grip allows for player comfort during long play sessions.

  • Additional row of shoulder buttons expands on control options in-game.

  • By plugging into a Wii Remote players experience near wireless freedom.

  • Compatible with more than 460 Wii, WiiWare and Virtual Console games.

  • Controller comes in two stylish colors to match your Wii console: white and black.


Wii Classic Controller Pro – White

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Sunday, October 10, 2010

James Bond 007: GoldenEye 007 Classic Edition Hardware Bundle with Gold Wii Classic Controller Pro





  • A vast arsenal of weapons and gadgets: Eliminate adversaries with Bond?s signature P99 and an assortment of automatic and sniper rifles, or ensure a surprise attack with proximity mines

  • 40 unique characters: Play as your favorite Bond characters and villains, including 8 classic characters such as Oddjob, Jaws, Scaramanga and 5 other classic characters to be announced

  • 16 Special Game Modes: Mix and match to create a unique gaming experience every time you play. Put a twist on standard game types with special modes like Paintball, Melee Only and You Only Live Twice

  • Online Multiplayer: Also features online multiplayer for up to 8 players, designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements

  • Classic Edition includes game plus an exclusive gold Wii Classic Pro Controller

Product Description
A new Goldeneye for a new Bond. The GoldenEye story comes to life once again with an updated single player storyline featuring Daniel Craig as Bond and written by Bruce Feirstein, the screenwriter for the original movie. Surprise enemies covertly or engage in a full on firefight and use Bond’s latest gadgets to uncover intel in augmented reality as you relive all the classic GoldenEye movie moments. Infiltrate the dam and destroy the facility, chase Ourumov in the tank through the streets of St. Petersburgh, and investigate the secret jungle base. Bringing multiplayer back to its roots. Split screen returns to the first person shooter in GoldenEye – 4 players in the same room, on the same screen. The extensive variety of characters, game modes and weapons lets you customize the perfect experience from over 500 split screen game combinations. Or, play online with up to 8 players with unique modes and a robust XP system for unlockables and achievements.


James Bond 007: GoldenEye 007 Classic Edition Hardware Bundle with Gold Wii Classic Controller Pro

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