Tuesday, November 9, 2010

Rock Band 3 Wireless Fender Mustang PRO-Guitar Controller for Wii





  • All-new Wireless Fender Mustang PRO-Guitar Controller for Rock Band 3

  • Plays Rock Band 3 Guitar and Bass parts / Play real chords and melodies with new Rock Band Pro mode

  • 17-fret touch-sensitive neck with 6 buttons per fret provides 102 active finger positions / 6 low-latency strings for authentic note strumming

  • Advanced tilt sensor for Overdrive activation

  • Use as MIDI Guitar Controller when not playing Rock Band (compatible with most MIDI sequencers)

Product Description
The Rock Band 3 Wireless Fender Mustang PRO-Guitar Controller is the perfect bridge between music gameplay and the thrill of playing a real guitar. Delivering a new experience to music gaming, the 17-fret touch-sensitive neck with six buttons per fret provides a total of 102 active finger positions and six low-latency strings for actual note strumming. The Rock Band 3 Wireless Mustang PRO-Guitar Controller is fully compatible with both standard and Pro modes. Empowering you to rock outside the realm of videogames, the MIDI output connector provides compatibility with MIDI software sequencers and hardware devices, while standard console-specific gaming controller buttons deliver seamless console integration. With an official Fender Mustang body, custom Guitar Strap, right- or left-handed gameplay, plus Overdrive Stomp Box support.


Rock Band 3 Wireless Fender Mustang PRO-Guitar Controller for Wii

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Tuesday, November 2, 2010

Monster Hunter Tri Classic Controller Bundle



Monster Hunter is a franchise of limited popularity in the Western world, it demands a great deal of time, perseverance, and devotion. Ill say this right off the bat, Monster Hunter tri is an incredible game, but beware, it is not a game for folks that want to play for a few minutes then leave. It has an incredibly difficult learning curve (but much less so than previous MH titles), and its that difficulty that makes MH3 so rewarding and frustrating at the same time.


For the first few hours, gamers won’t find much in terms of action and adventure. MH3 is a VERY deep game, it has strategies with branching strategies that can only be achieved by using OTHER strategies. The first few hours will be spent going through text box after text box, collecting remedial items, and learning the aforementioned strategies. This game is as complex as they come, and i will openly refuse to recommend it to those who want a simple type of fun, as this game will not deliver it.


After the initial slosh through the long tutorial (which is cleverly disguised in a plan story mode), you’ll be set out into the world to fight monsters, collect bounties, and simply harvest necessary items. Eventually you gain the ability to create your own armor and weapons based from the items you’ve collected. Defeating monsters grants you the ability to “carve” them, IE collect items from the monster. Items are unique to specific monsters, and several are necessary to complete a piece of armor/weapon. Its a chore at times, but the brilliant system replaces the archaic leveling up of ancient RPGs. As you progress in the game, you’ll gain access to new lands, deadly monsters, and different items, all of which can be used to build newer, stronger weapons/armor.


Everything you build has a distinct appearance or similarity to the monster it originated from. Much more than color is used to identify a weapon/armor to its original monster. Physical traits, edges, fangs, textures, and in game attributes are all often used to bring a weapon together with its original source. For example, a monster has a heavy poison attack, the weapon created from its materials will have its own poison attacks, or the armor may be resistant to poisonous attacks.


It the weapon/armor crafting/upgrading system that grants MH3 such an addictive quality. As soon as you find a new monster, you start to wonder how its weapon will look or handle, or how the armor will be. Although it takes a long time to amass the required materials or money to craft a certain weapon, the ending feels so worth it.


There are several “large monsters” (18 in total), each with its own style, attack patterns, weaknesses, strengths, materials, and appearance. Since each one is unique and different, and there are so many different monsters, it hard to get bored.


Which brings me to my next topic, the actual battle system. The core combat in MH3 is very much like a simple 3D brawler. There is no camera lock on, several combos, full camera control, and dodging. A good deal of criticism directed toward this game was about the camera system. At first it was difficult and frustrating to use and handle, since constant movement of the camera was necessary to fight and kill a monster. After practice, the game rubs off on you, and you begin to handle the camera before certain events, such as evading or running away. Items are an absolute must, since the enemies are strong, and have much, much more hit points than any warrior. Items to raise attack/def, health, stamina, efficiency, and weapon sharpness (after repeated use, a blade weapon looses sharpness and deals less damage). Most of these items can be made by combining materials found in worlds, others can be bought, or other given to you.


Monster Hunter Tri has some of the very best graphics and art design found on Wii. It’s right up there with Red Steel 2, Super Mario Galaxy, Metroid Prime 3, and Dead Space Extraction in terms of graphical fidelity. Everything from character models to armor and monsters is incredibly detailed (so much so that some of the details are “clustered” together in the Wii’s limited 480p presentation), locations are beautifully redendered, designed, and animated in such as way that each area is it own unique and living world. Monsters are given an incredible amount of polish, from design to animation as well.


Monster Hunter Tri is one of the few MH games to include online play, and Capcom has done an incredible job with the online infrastructure in the game. Like everything else about it, Monster Hunter Tri has a complex online system that links servers to lobbies to “cities” of only 4 players. After the hard learning curve, youll find buddies, shops, exclusive quests, and items that can only be gained in the online mode. Players can join and play with any group of people without friend codes, gameplay is almost always lag free, and keyboard and WiiSpeak chat is included. To use the keyboard, the game provides a simple on screen variation if you don’t have a USB keyboard; otherwise it’s as easy as typing and posting. To use WiiSpeak, at least 2 people must have the devise, and have it enabled, and then each must be a “friend”. Keep in mind this is not Nintendo’s infamous “friend codes”, instead its merely sending a friend request, and having the recipient accept it.


——–On Wii Speak——–


Having played Monster Hunter Tri online, ive found (on several occasions) that those using WiiSpeak MUST turn down music and SFX volume in order to use it effectivly. See, the music/SFX are easily consumed by the “echo cycle” described below, so turning down the in-game volume yields great results. If BOTH parties have said settings, WiiSpeak works well enough. The voice quality is still low, there is still the second lag, and you still can’t communicate with more than 1 person at a time without your voice turning into a confusion of random bable, but it works.


The microphone is intended to receive the voices of several people, and in that effect it attempts to receive a wide range of noises, including those from your TV speakers. What this does is create long echoes. Noise sent from one Wii Speak is received by the other, is produced by the others TV set, and is received by Wii Speak 2 and set back to Wii Speak 1. This vicious cycle never ends.


————————–


The bundled Classic Controller Pro is Nintendo’s upgrade to its existing Classic Controller. It was developed with the help and insight of the actual MH3 development team, and is sold for $10 more in this box set. The new additions include nice grips, redesigned shoulder buttons, control sticks, and cord. The new extras do help round out the controller, but obvious problems persist.


The controller is still wired to a Wii remote in order to function. In a generation where wireless is standard, it is a nuisance and shame that Nintendo, once a pioneer in wireless controller, has limited its controller to a wire. Its not a huge deal as it doesn’t affect gameplay or control in any way, but it is something worth considering for those interesting in “re-buying” a CC.


The Classic Controller launched without a rumble feature, and now the CC Pro has done the same. Since the CC is tethered to a WiiMote, and gathers its power from it, a lack of rumble is sure to safe battery life. It does take away from some of the experience however. Although it is true that Sony launched the Play Station 3 without a rumble controller, they have since released the DualShock 3 to remedy it.


Since it has no battery source of its own, or any internal mechanics to support a rumble feature, the CC Pro is very light. The plastic used is sturdy, so it doesn’t feel cheap or breakable, but it does feel flimsy.


The CC Pro has a gloss on top of the controller, similar to the Wii remote, but the entire bottom of it lacks any of the gloss, OR a matte finish like the newer Wiimotes of Xbox 360 controllers.


The CC Pro is being sold standalone for $20, and it becomes obvious why it lacks a sense of luxury, but it’s disappointing that Nintendo would go through all the trouble of redesigning a controller only to do it poorly. The low price means that it isn’t a serious investment, but the additions don’t really warrant another purchase for those already stock full of original CCs. New comers are very welcome though.


I find that the Wii Mote control scheme may turn off players, but it is responsive and works great. There are no awkward gestures of button holdings, and since most of the game doesn’t offer you full 360 degree camera control (horizontal yes, but vertical control is limited to set intervals), an analog stick is really not required.


Monster Hunter Tri is a difficult game, one that takes a great length of time to understand, and an even greater time to master. It’s a game that demands time, attention, and focus; casual gamers beware, this is NOT a pick up and play title. It is, however, very satisfying to spend hours to forge a weapon, or finally defeat a monster after an hour long battle. Despite its faults, it manages to go on beyond its pieces and become a masterpiece.


Rating: 5 / 5

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Friday, October 29, 2010

Rock Band 3 – Wireless Fender Stratocaster Guitar Controller for Wii – Cherry





  • Auto-calibration sensor easily and accurately syncs to any type of TV

  • Improved strum bar for greater precision and accuracy / Faster, quieter smooth-action fret buttons

  • Extra set of fret buttons for finger tapping solos or just showboating / Tilt sensor for Overdrive activation

  • Supports Electro-Harmonix Overdrive Stomp Box (sold separately)

  • 3 AA Alkaline batteries included / Wireless connectivity

Product Description
Break free from cables and add another guitar to your band with the Rock Band 3 Wireless Fender Stratocaster Guitar Controller. Upgraded from the original, notable improvements include faster, quieter fret buttons-which promote the feel of actual guitar frets and allow sliding chords-plus advanced Overdrive deployment. Featuring an additional set of fret buttons on the base of the neck, now you can finger tap through the speediest solos without the need to strum.


Rock Band 3 – Wireless Fender Stratocaster Guitar Controller for Wii – Cherry

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Sunday, October 24, 2010

Wii Nunchuk / Nunchuck Controller





  • Motion sensor function (3 axes)

  • Two buttons – C, Z

  • Uses the communication function of the Wii Remote Control

  • Size(LxWxD) – 4.45 x 1.5 x 1.48 (113 x 38.2 x 37.5 mm)

Product Description
Compatible with all games that require the Nunchuck, the item was made by 3rd party’s manufacturer, NOT from Nintendo)


Wii Nunchuk / Nunchuck Controller

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Friday, October 15, 2010

Wii Dance Dance Revolution Dance Pad Controller





  • Specially designed controller for DanceDanceRevolution turns you into a dancing machine

  • For use with compatible software on the Wii system

  • ANTI-SLIP surface on bottom

  • DanceDanceRevolution combines fun, excitement and a great workout

Product Description
Konami’s DanceDanceRevolution Controller is designed with high-quality materials and is the only official controller for DanceDanceRevolution games.


Wii Dance Dance Revolution Dance Pad Controller

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Wednesday, October 13, 2010

Official Nintendo Classic Gamecube / Wii Controller





  • Wii-compatible when playing GameCube games

  • Eight-way D-pad

  • Twin analog thumbsticks

  • Packaging Controller is region free and works on any Wii console

  • As with all imported packaging, the package will show “USE IN JAPAN ONLY.” Please note that the product is 100% compatible with all Wii Consoles

Product Description
Up to four (4) of these same controllers can be plugged directly into the Wii console when enjoying Nintendo GameCube game discs on your Wii. Note: GameCube controllers only work when playing GameCube games on the Wii console. Exceptions to this include Super Smash Bros. and Mario Kart, both of which allow you to use your GameCube controllers. It’s possible there are or will be other exceptions. Check your games’ instruction books to be sure.


Official Nintendo Classic Gamecube / Wii Controller

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Wii Classic Controller Pro – White





  • Controller comes in two stylish colors to match your Wii console: white and black

  • Blends design elements from classic Nintendo controllers with modern ergonomic features

  • Ergonomic grip allows for player comfort during long play sessions while additional row of shoulder buttons expands on control options in-game

  • By plugging into a Wii Remote players experience near wireless freedom

  • Compatible with more than 460 Wii, WiiWare and Virtual Console games

Product Description
Simple. Intuitive. Easy to use. The Classic Controller Pro is designed to work together with the Wii Remote controller on the Wii video game system. Created for accessibility and comfort, the Classic Controller Pro blends design elements from game systems such as the NES, Super NES, and Nintendo 64 providing seamless play control for a wide range of games. The Classic Controller Pro is primarily used for playing Virtual Console games on the Wii Shop Channel (not compatible with Nintendo GameCube games). Also look on the back of Wii Game Disc packaging to see which games use the Classic Controller Pro.


Amazon.com Product Description









The Wii Classic Controller Pro is an update of the original Classic Controller for Wii that allows players to enjoy both their favorite games from the Nintendo catalog and select new games. Upgrades include two sets of shoulder buttons and an ergonomically correct grip. The controller includes all the functionality of the original Classic Controller as well. In addition, the Wii Classic Controller Pro features compatibility with hundreds of Wii, WiiWare and Virtual Console games and nearly wireless freedom through its connection to the Wii Remote.




A Classic Design Now Updated
Simple, intuitive, stylish and easy to use, Nintendo’s Classic Controller Pro is designed to work together with the Wii Remote controller on the Wii video game system. Created for accessibility and comfort, the Classic Controller Pro blends design elements from game systems such as the NES, Super NES, and Nintendo 64 providing seamless gameplay control and a fun new way for all kinds of Wii users to experience their favorite games.



Featuring new features like two rows of shoulder buttons and ergonomically designed grips, the Classic Controller Pro is compatible with more than 460 Wii, WiiWare and Virtual Console games. It features near wireless functionality by plugging directly into the Wii Remote controller, providing a unique control option for veteran gamers and newcomers alike. The Classic Controller Pro is primarily used for playing Virtual Console games available for download via the Wii Shop Channel (not compatible with Nintendo GameCube games). For further game compatibility players should consult the back of Wii game disc packaging to see which games use the Classic Controller Pro.


Key Game Features


  • Blends design elements from classic Nintendo controllers with modern ergonomic features.

  • Ergonomic grip allows for player comfort during long play sessions.

  • Additional row of shoulder buttons expands on control options in-game.

  • By plugging into a Wii Remote players experience near wireless freedom.

  • Compatible with more than 460 Wii, WiiWare and Virtual Console games.

  • Controller comes in two stylish colors to match your Wii console: white and black.


Wii Classic Controller Pro – White

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Sunday, October 10, 2010

James Bond 007: GoldenEye 007 Classic Edition Hardware Bundle with Gold Wii Classic Controller Pro





  • A vast arsenal of weapons and gadgets: Eliminate adversaries with Bond?s signature P99 and an assortment of automatic and sniper rifles, or ensure a surprise attack with proximity mines

  • 40 unique characters: Play as your favorite Bond characters and villains, including 8 classic characters such as Oddjob, Jaws, Scaramanga and 5 other classic characters to be announced

  • 16 Special Game Modes: Mix and match to create a unique gaming experience every time you play. Put a twist on standard game types with special modes like Paintball, Melee Only and You Only Live Twice

  • Online Multiplayer: Also features online multiplayer for up to 8 players, designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements

  • Classic Edition includes game plus an exclusive gold Wii Classic Pro Controller

Product Description
A new Goldeneye for a new Bond. The GoldenEye story comes to life once again with an updated single player storyline featuring Daniel Craig as Bond and written by Bruce Feirstein, the screenwriter for the original movie. Surprise enemies covertly or engage in a full on firefight and use Bond’s latest gadgets to uncover intel in augmented reality as you relive all the classic GoldenEye movie moments. Infiltrate the dam and destroy the facility, chase Ourumov in the tank through the streets of St. Petersburgh, and investigate the secret jungle base. Bringing multiplayer back to its roots. Split screen returns to the first person shooter in GoldenEye – 4 players in the same room, on the same screen. The extensive variety of characters, game modes and weapons lets you customize the perfect experience from over 500 split screen game combinations. Or, play online with up to 8 players with unique modes and a robust XP system for unlockables and achievements.


James Bond 007: GoldenEye 007 Classic Edition Hardware Bundle with Gold Wii Classic Controller Pro

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Monday, September 20, 2010

Wii Remote Controller





  • Used as a remote, operates up to 15 feet away

  • Built-in speaker

  • Rumble

  • Features expansion port for additional input devices, such as the Nunchuk controller

Product Description
Games are many things to different people. Some see games as gateways to an unknown universe while others see them as extensions of the world around them. Nintendo created Wii to fit everyone’s ideal break away from the everyday. The wireless, freehand Wii Remote not only makes games easy to play, it makes them more fun than ever before. Accentuating the sense of touch in the game lets you feel the heat of emotion with each movement. Because up to four players can grab a Wii Remote and play, there’s always a party ready to happen with Wii! The Wii Remote frees you from cords and excessive, complicated buttons without sacrificing game play depth. The motion sensors contained within the Wii Remote and the Nunchuk controller add totally new interactions to existing games while opening doors for new genres. Wii makes your senses come alive! Wireless and motion-sensitive, the Wii Remote offers an intuitive, natural way to play games. The controller plays into the conventional motions you make everyday. When you hit a drum, swing a tennis racket or swing a bat, why should you have to press a button to replicate these things? With the Wii Remote, you can use everyday motions to help make you the center of the game. Nintendo designed the Wii Remote to be the most multifaceted gaming device ever. It can be a sword for one game and then a steering wheel for racing games. It’s your paintbrush, your golf club, your airplane, but most of all, it’s your key to unlocking a world of fun you’ve never imagined.


Amazon.com Product Description


To make gaming as accessible to people of all ages and all abilities, Nintendo wanted to create a controller that was as inviting as it was sophisticated- the result is the Wii Remote. Nintendo fused the global familiarity of a remote control with the sophistication of motion-sensing technology to come up with an input device that differentiates the Wii from any other console that has come before it.


Revolutionary control
Sporting the dimensions of a small traditional remote control, the wireless Wii Remote is a multifunctional device that is limited only by the game designer’s imagination. The magic of the Wii Remote’s design lies within; acellerometers inside the controller body measure movement in all directions and at all speeds. In a tennis game, it serves as your racket as you swing your arm for a long forehand or a quick and hard backhand. In a 4×4 driving game it serves as a steering wheel, allowing you to swerve to avoid obstacles or pickup power-ups. In first-person shooters, the Wii Remote acts as a firearm that you can point directly at an on-screen enemy. The list of potential uses is enormous, and the light weight of the Wii Remote allows gamers to play for hours without feeling fatigued.


As comfortable as it is functional


The Wii Remote is equally comfortable in right and left hands and houses just the right number of buttons for gaming- not so many that new players will get confused, but enough so that Wii games don’t feel constrained. On the face of the remote are the D (or “plus”) pad, a large “A” button which is used for major on-screen actions, and two small options buttons. Between the game buttons are a plus and minus buttons (which often act as “forwards” and “back”), as well as a “Home” button to engage the Wii home screen to change settings or check remote battery levels. On the back side of the controller is a trigger-like “B” button, perfect for timing releases of a bowling roll in Wii Sports.


Thankfully, battery life is excellent with the two included AA batteries, just as with the previous generation of Nintendo wireless controllers.


Immersive intelligence


Along the bottom of the Wii Remote, four blue LED lights indicate which player position the remote is currently set to. The controller automatically connects to the Wii console via Bluetooth wireless technology. Below the LEDs, an expansion port lets you connect a number of devices including the Nunchuck and Classic controllers for Virtual Console gaming (Virtual Console games and controller accessories sold separately). Other features of the Wii Remote include adjustable rumble force-feedback and a reinforced wrist strap to ensure safe use. A speaker inside the remote gives the player feedback about the strength of swings or the accuracy of their moves- such as realistic tennis noises as the “racket” connects with the ball in Wii Sports. Overall, the physical design of the remote is extremely sturdy and of very high quality, ensuring countless hours of Wii gaming fun!


Wii Remote Controller

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