Developed by Swedish developer Frictional Games, Penumbra: Overture is an enthralling first person action adventure using an advanced and internally developed real-time 3D engine which conveys player freedom and immersion aiding an already captivating storyline where the player has to use his/her wits to guide the protagonist on his quest to unravel the past.
The first episode takes place in an underground facility on Greenland where the player finds himself alone, confused and with no way to get out. Something is wrong... where is everyone, and what are those strange noises?
You are on your own, except for some dangerous creatures and will survive and succeed on your guile. There will not be any direct character conversations and you learn about what is going on through radio transmissions, notes, and books and by examining the environment.
Penumbra: Overture is not about mindless violence, although there will be occasions when you will have to face a number of truly horrifying and unpleasant creatures and combat is implemented in such a way that an enemy is very hard to kill. Trying to use a weapon is really a last resort. At best the player will manage to knock the enemy out for a short time period allowing her/him to escape and hide. Various objects in the environment will also be useful for stopping enemies. Rocks can be thrown and heavy boxes can be pushed over enemies. There are also inventive actions like being able to break a beam and thereby letting large rocks fall onto an enemy. These are just a few measures you may have to undertake to get out of a dangerous encounter.
Penumbra: Overture Demo
Release Date: 30 March 2007