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UFO: Extraterrestrials

In the year 2025 a newly colonized planet has encountered alien life. Without warning or communication these aliens have brutally attacked the people and planet. Now it is up to a special government force to protect the planet and eradicate the alien threat.

UFO Extraterrestrials features X-Com style tactical strategy and incorporates light and heavy vehicles as well as ground forces which can be trained and specialized as they gain experience. In combat UFO features a free movement system. The environment is destructible, meaning if you can't find a door to a building a simple rocket launcher can make one for you.

The game also features a grand strategy map, where you are constructing bases, developing new weapons, and battling the alien threat on a large scale level. When the battle over your new world begins embark on a second quest to liberate Earth from the clutches of the alien menace.

Features :

1. Advanced Artificial Intelligence developed by experts who graduated cybernetics
We have set our aim on the development of an advanced artificial intelligence for the alien units, that guarantees a real challenge for every great strategist.
2. FMS Free Movement Standard - destroy anything you want
Free Movement Standard makes a unit's movements very real.
For example, if your soldier can't get inside a building due to aliens blocking all the entrances, do not worry. Go around the building and use a proper weapon, for instance a rocket launcher, to make an entrance of your own.
3. Third side
The third side in UFO:Extraterrestrials includes the police, army and civilians. The police keeps eye on everything that is happening in the cities, the army maintains it's bases and civilians mind their own business, such as shopping, dating, harvesting crop in the country, mining in the mines, or just trying to save their lives...





Release Date: 04 May 2007
Genre: Strategy

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At last! An above average new X-Com sequel. Huzzah!

cG64eL The best blog you have!

Wonderful blog.

Please write anything else!

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