Hard to Be a God
The ""Hard to be a God"" game will be a thoroughbred role-playing game affirming all the best traditions of the genre. The storyline is non-linear presenting several story branches with 4 endings depending on the main character's in-game behavior. The game utilizes a 3D-engine with free rotating camera. Wounds, weapons, armor and different equipment are shown on the characters' models.
One of the gameplay features is the interference of two epochs in the game universe - the medieval and the alternative future. This provides the peculiar variety of different weapons and armors - from swords and bows to miniguns, from full plates to force fields - and equipment like binoculars and night vision goggles at characters' disposal. The standard RPG equipment ""doll"" is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.
Features:
- Attractive non-liner storyline with up to 5 endings
- Interference of medieval and alternative future epochs in the game universe
- Simulation of independent life of Arcanar population
- Original character development system
- Innovative system of various hero's legend generation
- Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
- Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
- Varied managing approach to mercenaries and volunteers of the hero's party
- Sci-fi technologies instead of a traditional magic system
- Free movement through locations and random encounters using the global map
- Different style environments and landscape types of locations affecting the movement speed
- Wide dialogue tree
Hard to Be a God Screenshots
Hard to Be a God Trailer
Release Date: 16 November 2007
Genre: RPG
One of the gameplay features is the interference of two epochs in the game universe - the medieval and the alternative future. This provides the peculiar variety of different weapons and armors - from swords and bows to miniguns, from full plates to force fields - and equipment like binoculars and night vision goggles at characters' disposal. The standard RPG equipment ""doll"" is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.
Features:
- Attractive non-liner storyline with up to 5 endings
- Interference of medieval and alternative future epochs in the game universe
- Simulation of independent life of Arcanar population
- Original character development system
- Innovative system of various hero's legend generation
- Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
- Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
- Varied managing approach to mercenaries and volunteers of the hero's party
- Sci-fi technologies instead of a traditional magic system
- Free movement through locations and random encounters using the global map
- Different style environments and landscape types of locations affecting the movement speed
- Wide dialogue tree
Hard to Be a God Screenshots
Hard to Be a God Trailer
Release Date: 16 November 2007
Genre: RPG
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